![]() ![]() Other reviewers seemed to have a fun time with it, and it does have some interesting ideas of its own: while specialised infantry can be built in bases, you can also re-equip squads on the battlefield with other weapons lying around, or even those left by dead opponents.Īnd the mechs, as you’d hope, are great! Sure, in gameplay terms they’re just direct replacements for Company of Heroes’ tanks, right down to the way they’re weaker on the flanks, but it’s still a sight to behold building a bunch of the bigger ones then letting them loose, crushing buildings underfoot and setting fire to whole squads of infantry.īut it’s not enough to offset the combat. We apologise for the situation.- Official Koch Media September 1, 2020 A full refund for pre-orders on EGS will be granted. The year 2020 has been a challenge for all teams working on #IronHarvest.ĭue to the unique situation the game is not yet ready to launch on the Store. And the Epic Games Store version of the game has been delayed because it’s…not yet ready for launch? Co-op campaigns were originally advertised as being part of the game at launch. Iron Harvest sure could have done with those maps at launch. Maybe though it’s because whole thing just feels unfinished, which may not be too long of a bow to draw since this is what the game’s roadmap looks like for the coming weeks: Maybe a part of that is that the whole thing feels pretty thin outside the campaigns, since the number of multiplayer maps are so limited, and so singleplayer skirmishes are limited along with them. That’s never a good sign, yet it was frustrating here because I should have been loving this, but the combat and AI just left me so cold. ![]() For my first few hours, I was really into this, but after the tutorial-style missions gave way to the campaign in full, I just found myself walking away every 15-20 minutes, and having to force myself to play it again the next time. It’s got a cool set of cinematic, singleplayer campaigns (relative to the resources of the small team behind it, anyway), and is a great use of the licence that fleshes the universe out to a much greater extent than I’ve experienced on the tabletop. Iron Harvest really sucks you in at first. This has been pretty tough to come around to. Which is fine! Like I said, Company of Heroes is the perfect RTS, and so were this simply a functional, re-skinned clone, then I think I’d have been more than happy with it. To play Iron Harvest feels, initially at least, like you’re simply playing a Company of Heroes mod. Almost everything that made Relic’s 2006 game great has been recreated here, from the use of cover to the style of base-building to the presence of resource and control points on the map to the way heavier units can be flanked *let’s take a breath here* right down to the way you can order units to retreat back to your HQ if they’re in trouble. In terms of gameplay, Iron Harvest isn’t just inspired by Company of Heroes, it’s cosplaying as it. Which means we’re looking at a 1920s Europe where, rather than inventing tanks and armoured vehicles, the great powers came up with hulking big mechs instead. ![]() And yet every time I force myself to sit down and play it, something just feels off.įor those who haven’t kept up with the game’s development, Iron Harvest is a new real-time strategy game from King Art Games, based on the same 1920+ universe that serves as the setting for the top-selling board game Scythe. It’s set in a universe I dig, and has a lot in common with Company of Heroes, a game I’m on record as saying is “the perfect RTS”. Iron Harvest should, by all accounts, be just the game for me.
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